Esports (Electronic Sports) is a term used for “ORGANIZED VIDEO GAME COMPETITIONS“ played on PC, Consoles or Smartphones. these competitions can be online and offline.
These games are Multiplayer Online Games, where you form up teams and play. Some examples would be Defense of the Ancients (DOTA2), League of Legends (LoL), CounterStrike, Call of Duty, FIFA, Hearthstone, Starcraft, Valorant, Tekken, Clash Royale.
The most common video game genres associated with esports are Real-time Strategy (RTS), Fighting, Sports, First-person Shooter (FPS), Multiplayer Online Battle Arena (MOBA).
These players spend on an average 4-5 Hrs daily playing and competing with each other.
These tournaments are broadcasted Online & on TV with commentary, yea just like you have it in Cricket, FIFA etc.
It’s a Spectator Sport now with more than 400 Mn esports fans in 152 countries that watch these competitions online through various streaming platforms like Twitch.tv, YouTube, Facebook. Asia-Pacific will accounted for 57% growth in the Audience for year 2019.
The League of Legends World Championship brought in more than 100 Mn viewers, including a peak of 44 Mn concurrent viewers, during the competition’s final round on November 10, 2019
Not only there is serge in spectators, the prize pools are setting world records, The International – 9 (TI9) had a whooping prize pool of $ 31 Mn. Pro Players are making Millions of Dollars in Salaries. Approximately $ 226 Mn worth of Prize pool was won by players in various esports championships around the world in 2019.
With efforts of International Esports Federation (IESF), Olympic Council of Asia (OCA) had included esports in the Asian Indoor Games in 2007. Since the 4th Asian Indoor & Martial Arts Games, (Incheon Korea, 2013), esports has been included as an Official Discipline and was a demonstration Title in 18th Asian Games Jakarta-Palembang 2018.
International Olympic Committee (IOC) recognizes “esports” as a sport. India also has an Esports Federation (ESFI) which is recognized by IESF & Asian Esports Federation (AESF).
In year 2013, the US Government officially recognized esports as an official sport and granted visas for professional esports players. Esports players are called Athletes not “nerds” and you get esports scholarships.
Schools in Sweden are teaching how to excel in these Games ….Woa !
Whether you are looking to market your product at our Online Championships or Live Events, we get your message to the people who want to know more. We, jointly work on the engagement plans for brands who seek to create sustained engagement with a youthful community of gamers and eSports enthusiasts. We help you place your Brand in esports rather than esports in your Brand.
We seek to further a business, tackle challenges and create viable solutions using the principles, content and benefits of esports. No project is too great or too small for our team of renowned industry professionals. Our experienced team has designed large scale solutions for the biggest brands and we know what it takes to ensure that your product or activity succeeds online, on ground, or both.
We represent teams and players in the most competitive esports events in the market. It is our responsibility to attain the best events, participation, sponsorships for our players. We strive to connect our teams and players with the best companies, to create a relationship that is mutually beneficial.
Esports can create authentic stories and branded content that allows you to communicate your brand and its associations. Our exhaustive experience in esports helps you reach a focused and attractive target group of young gamers who are also strong Opinion Leaders and Influencers. We have the expertise to create what you need, where you need.
Conceptulization & Consultation
New Orleans, USA
Vainglory SEA Championship
12000 Total View
9860 Total Views
9160 Total View
AMA with Brutality
4720 Total View
6780 Total View
4580 Total View
8920 Total View
But finding your Passion is another matter altogether. It can be something that comes naturally from within Or it can remain hidden deep down and discovered after a long and difficult journey.
At Indian League Gaming (ILG), we’re privileged to have found our Passion and to have turned it in to an Enterprise. These are early days yet and there are challenges we face, hurdles we cross and victories we achieve. But we know and realize our Passion for esports which brings that extra Edge to our Work.
We LOVE doing what we DO; For our Community, the Brands we support and Ourselves. Join us as we Create the WORLD of Esports in India, TOGETHER !!
Founded by Lokesh Suji aka dAwesomeNinja, an esports Evangelist, Hustler & Telecom professional with 18+ yrs of experience, ILG is a result of Lokesh’s own extensive experience and his desire to do something in this space that defines him and has made him the person he is.
Over the years spent playing different types of esports, and across different formats and categories of games, we found that the vertical is unstructured and needed to be developed along professional lines – much in the same way that other forms of sport are being developed in the country. Our aspiration is to ensure that the category of esports is created and managed in much the same way as it is in countries like the North America, European Union, South Korea, China.
There are other factors which are now conducive to enable and be supportive of the category. The enormous growth and development in terms of Internet reach, use of smart phones and emergence of a youthful audience seeking entertainment on the go, along with the well known international game publishers who have also started taking India seriously now – are some of the additional factors that are enabling potential for esports in India. The time is right for this potential to be translated into a seriously successful vertical via focused action.
The ever evolving space spans a wide spectrum – with casual games on mobile devices on one end to evolved games on PC’s and consoles – which are extremely popular with the Indian online gaming community currently estimated to be over 120 million users, projected at 310 million by 2021.
“Of these there are some 10 million players who are actively involved in esports“
On realizing that the numbers substantiated the volume and value of category potential, the leap of faith was taken by us and ILG was born in March 2014.
Core gamer, former eSports player of CS:GO & Vainglory, participated in International tournaments like World's Invitational & Vainglory International Premiere League representing whole South East Asia, a streamer and a renowned personality, RJ brings with him extensive competitive knowledge and organizational experience to the team. Vainglory IGN : pOa