This latest article in ESPN Strengthens my belief in eSports.

Having said so, it needs attention of any body who is not aware of the potential of eSports (be it in India or world over).

This article has been published by ESPN, whose President John Skipper last year said “IT’S NOT A SPORT —  IT’S A COMPETITION…  MOSTLY, I’M  INTERESTED IN DOING  REAL SPORTS.”

ESPN later went on to broadcast eSports game Dota 2 on ESPN 2 and 3. and Also aired “Heros of Dorm” (its a Multiplayer eSports Video Game) finals on ESPN2 TV Channel in April 2015.

Some interesting insight on this article and that’s why it aroused my attention and I concur with the heading of this article “Resistance is futile: eSports is massive … and growing”

Now the Question is how big is eSports, here we go….

Some 205 million people watched or played eSports in 2014, according to market research firm Newzoo and our sources have confirmed that we have more 2 Mn Monthly Unique Viewers from India (and growing very fast) on Twitch.tv (Video Game Live Streaming Platform, which was acquired by Amazon last year for $ 970 Mn and now this month YouTube has also announced a similar platform for Gamers)

“meaning that if the eSports nation were actually a nation, it would be the fifth largest in the world. (They’re coming for you next, Indonesia!)”

Finals of League of Legends Championship Series (another MOBA) – 2014, had 40k spectators in the stadium and this 4 hrs finals between Team Samsung White and Star Horn Royal Club was watched online by ~ 28 Mn viewers world over with peak concurrent viewership of ~11 Mn.

Smart Brands like Coke / American Express / Samsung / NISSAN / HTC / RedBull” have already tasted the blood, they are now actively and aggressively involved in eSport’s eco-system.

“Since Coke is a global brand, we see value in the global nature of eSports” – Matt Wolf  (Head of Global Gaming – The Coca-Cola Company)

eSPORTS IS A CAREER: 

If you are a Pro Player, your yearly income easily crosses $ 1 Mn (includes winnings and paid sponsorships).

SCHOLARSHIPS / VISAS:

The  US government recognizes eSports gamers as Professional athletes and began granting gamers visas to come to the country to play. Robert Morris University (RMU) became the first University to recognize video games as a sport under its athletic department  and the first in the nation to offer video game scholarships.

eSPORTS – ASIAN INDOORS GAMES:

Thanks to the efforts of the International eSports Federation (IeSF)Olympic Council of Asia (OCA) has included eSports in the Asian Indoor & Martial Arts Games since 2007, where it was included as a demonstration discipline and Since the 4th Asian Indoor & Martial Arts Games, (Incheon Korea, 2013), eSports has been included as an Official Discipline.

HUGE PRIZE POOLS & RECORDS:

Prize pools are breaking world records, $ 11 Mn was last year’s prize pool for The International (TI4, World Championship for DOTA2) and this year it is already touching $ 14 Mn (at the time of publishing of this post), championship (TI5) is scheduled for Aug 2015 .

Chinese-based eSports team Newbee eSports Club has set a new Guinness World Records title for greatest prize money in a videogame competition (team) after scooping an incredible $5,028,308 US dollars at T14 championship.

“$ 70 Mn was the total prize money” awarded during various top eSports Championships world over in year 2014.

VC & FUNDINGS

Story does not end here, eSports companies are getting VCs attention & funding too, recently Vulcan eSports along with their partners Sequoia raised $ 12 Mn in just eleven weeks of their launch from VCs and investors, including major venture capital firms and heavy hitters from companies like Yahoo, Google Ventures, and Zynga, including recently returned Zynga CEO Mark Pincus.

In year 2006, Major League Gaming (MLG) in their Series A had raised $10 Mn, MLG has raised nearly $100 million after that.

Here are some insights to Gaming community of India

32 Mn Online PC Gamers out of which 6 Mn are the serious Gamers, this number of serious gamers will touch 10 Mn by 2015″. – Nasscom.

132 Mn Mobile Gamers expected to touch 208 Mn by 2016.

eSPORTS IS PROBABLY GOING TO BE MORE CULTURALLY RELEVANT TO THE  NEXT GENERATION OF KIDS THAN ANY OTHER SPORT.  – Jason Xu, Founder & Chief executive of Vancouver’s Battlefy

TRUE THAT !!!

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